23 things I've built for the web — client work, product work, and the projects I wrote to learn something specific. A few have real users on them; the rest were the price of getting good.
Open any card and the thread has the longer story, the stack, and a live link.

Every inbound lead scored and replied to within a minute — no one waits.

Answers customer questions from a real FAQ knowledge base — and admits it when it doesn't know.

Review collection that businesses actually get replies from.

A production dashboard for video teams.

AI contract management for people who hate contracts.

An infinite pan/zoom canvas with a real undo/redo command stack.

Generative art in raw WebGL2 — flow fields, domain-warped noise, GPU reaction-diffusion.

A page about not giving up that makes you prove it — 14 sections you knock down, mash, drag and punch.

A command palette that actually ranks matches — not .includes().

Drag it. Drop it. If the save fails, it goes right back.

A split-pane markdown editor with a hand-written parser — no remark, no marked.

Live prices over WebSockets, with alerts that fire.

Stable Diffusion, wrapped in something usable.

A multi-touch party game — everyone puts a finger down, one gets picked.

A small, silly, thoroughly over-engineered ask.

A cinematic sports-game landing page built for motion.

CSV in, a managed property portfolio out.

A browsing UI for a very large catalogue.

A streaming dashboard with a player that stays put.

Search any place, get the forecast, no ceremony.

Dijkstra's algorithm, made watchable.

Launches, rockets, and mission history.

An open template for developers who need a site by Friday.